Combat · 18
战斗Combat
Aura、AimAssist、Criticals、Velocity、Backtrack、MacePVP,以及每 tick 重新解算拦截点的 PearlCatch。 Aura, AimAssist, Criticals, Velocity, Backtrack, MacePVP, and PearlCatch, which re-solves its interception point every tick.
一个把"什么时候出手"算出来的客户端。 A client that computes when to act.
Remix 面向 Minecraft 1.21.11,120 个模块分成七组。凡是涉及时序与判定的部分,都对着官方反编译源码逐条核对,而不是把参数调到看起来能用。 Remix runs on Minecraft 1.21.11 with 120 modules in seven sets. Where timing and hit detection matter, the behaviour is verified against the decompiled official sources rather than tuned until it looks right.
一百二十个模块分成七组,另有一个人内置的音乐播放器。下面四块是分量最重的部分。 One hundred and twenty modules in seven sets, plus a built-in music player. These four carry the most weight.
Combat · 18
Aura、AimAssist、Criticals、Velocity、Backtrack、MacePVP,以及每 tick 重新解算拦截点的 PearlCatch。 Aura, AimAssist, Criticals, Velocity, Backtrack, MacePVP, and PearlCatch, which re-solves its interception point every tick.
World · 7
Scaffold、Clutch、Timer,以及直接对床发破坏包、无视外围防御的 BedBreaker。 Scaffold, Clutch, Timer, and BedBreaker, which breaks a bed straight through its defence.
Render · 41
HUD、TargetHUD、ESP、NameTags、自定义准星与时间控制,由同一套自绘字体与调色板驱动。 HUD, TargetHUD, ESP, NameTags, custom crosshair and time control, all on one self-rendered font stack.
Music · 1
游戏内搜索歌单、跟随双语歌词、悬停进度条预览该时间点的歌词,时长取自媒体真实解析结果。 Search the playlist in game, follow bilingual lyrics, hover the progress bar to preview that moment. Duration comes from the decoded media.
手持剑右键,自动投出末影珍珠,并在正确的那一 tick 投出风弹,让两者在半空相遇。它解的是 |P(t) - 起点 - t · 玩家位移| = 1.5t 的第一个正负穿越点,也就是唯一能让风弹与珍珠同时抵达同一位置的 tick。
Right-click with a sword. The pearl leaves, and the wind charge follows on the one tick that lets both arrive at the same point in mid-air. It solves the first sign change of |P(t) - origin - t · playerMotion| = 1.5t.
风弹与珍珠都带出膛抖动,误差随飞行时间线性累积,所以飞行时间被当成精度预算:飞得越久,命中点越高,偏差也越大。 Both projectiles carry launch jitter that grows with flight time, so flight time is treated as an accuracy budget: the longer the flight, the higher the hit can land, and the larger the deviation.
官方客户端的 attackBlock() 只校验冒险模式限制与世界边界,既不检查距离也不检查视线遮挡;距离是服务端另外用 getBlockInteractionRange() 单独校验的。因此在交互距离之内,隔着羊毛和末地石也能直接把床挖掉。
The vanilla attackBlock() checks only adventure-mode restrictions and the world border. It verifies neither distance nor occlusion; reach is validated separately on the server. Within that range a bed can be broken straight through wool and end stone.
床是双格结构,破坏任意一半整张床即掉落。接管挖掘期间会跳过原版处理,否则原版每 tick 都会把进度清零。 A bed is two blocks wide and destroying either half removes it. While holding that position it skips the vanilla handler, which would otherwise reset the progress every tick.
右 Alt 唤出,浅色面板,直角。播放列表带缩略封面、歌手与专辑、时长、排序与歌词搜索;右侧歌词随播放平滑滚动,按住进度条可直接预览该时间点要唱的那一句。 Summoned with right Alt: a light, square-cornered panel. The playlist carries thumbnails, artist and album, duration, sorting and lyric search. Lyrics scroll on the right, and hovering the progress bar previews the line at that moment.
7 MODULES
Aura、Criticals、Velocity、Backtrack、Scaffold、Disabler、NoSlowDown 各自带一个 Heypixel2 模式,按该服务器反作弊的行为特征单独处理,而不是套用一套通用参数。 Aura, Criticals, Velocity, Backtrack, Scaffold, Disabler and NoSlowDown each carry a Heypixel2 mode that follows that server's anti-cheat behaviour rather than one set of generic parameters.
Tas
刻率可从 0.1 倍调到 10 倍,另有暂停与音高两项。挖掘、动作与移动的节奏会随之整体缩放。 Runs the client tick from 0.1 to 10 times speed, with separate pause and sound-pitch options. Mining, actions and movement all scale with it.
7 MODES
Normal、Heypixel2、CubeCraft、EaseCation、Instant、AntiCheat 与 Full 七种模式。Full 模式的做法是持续发送拉弓包来维持状态。 Seven modes: Normal, Heypixel2, CubeCraft, EaseCation, Instant, AntiCheat and Full. Full keeps the state alive by continuously sending bow-use packets.
Translator
把界面里的模块名、设置项与分类翻成中文;驼峰命名可以自动断词,翻译与原名会一起显示。 Translates module names, settings and categories in the interface. Camel-case names are split automatically, and the original is kept alongside the translation.
4 STYLES
四种样式:Novoline、Remix、Exhibition,以及从 Rise 移植过来的 Sight。显示目标血量、护甲、手持物与距离。 Four styles: Novoline, Remix, Exhibition, and Sight, ported from Rise. Shows the target's health, armour, held item and distance.
Notification
通知样式含 Naven、Beautiful、Windows 11、Android 12 等,进出场动画的每一项都可以单独调。 Styles include Naven, Beautiful, Windows 11 and Android 12, with every part of the enter and exit animation exposed as its own setting.
下面每一个控件都对应客户端里一个真实存在的设置项,数值取自代码里的默认值 —— 不是示意图。 Every control below is a real setting from the client, with the default taken from the source. None of it is a mock-up.
客户端里大量设置是"开/关"。右边这一列说明它们各自控制什么。 Most of the client's settings are on or off. The notes on the right say what each one controls.
数值设置都有明确的上下界。这三个是客户端里的真实范围与默认值。 Numeric settings all have explicit bounds. These three are the real ranges and defaults.
少数设置要填文本。这一项是击杀播报的前缀,非空时客户端会在末尾自动补一个空格 —— 输入框下方就是按这条规则拼出来的实际内容。 A few settings take text. This one is the kill announcement prefix; a non-empty value gets a trailing space, and the line below shows the message it produces.
页面上的几个动作,以及命令面板可以跳转到的位置与仓库链接。 The page's own actions, plus everything the command palette can reach.
每次打标签由 GitHub Actions 自动构建,更新日志写在对应的 Release 页面。下面是已经发布的版本。 Every tag is built by GitHub Actions, with the changelog on its own Release page. The published versions are below.
全部 120 个模块,按分类切分。下面是真实注册表,与客户端一致;输入框可以跨全部分组过滤。 All 120 modules, split by set. This is the real registry, matching the client; the field filters across every set.
注册表完整度Registry
120 / 120
最近一次构建由 GitHub Actions 产出,更新日志写在同一个 Release 页面。 The latest build comes from GitHub Actions, with the changelog on the same Release page.
它需要什么What it needs
seek-2.4.3.jar。
Download seek-2.4.3.jar from Releases.
.minecraft/mods。
Drop it into .minecraft/mods alongside Fabric API.